21 Free eBooks To Help You In Computer & Engineering Mathematics


12. Strange Attractors: Creating Patterns in Chaos

Author: Julien C. Sprott

Publisher: M & T Books, 2000

Chaos and fractals have revolutionized our view of the world. This book shows examples of the artistic beauty that can arise from very simple equations, and teaches the reader how to produce an endless variety of such patterns.

13. Art Gallery Theorems and Algorithms

Author: Joseph O’Rourke

Publisher: Oxford University Press, 1987

Art gallery theorems and algorithms are so called because they relate to problems involving the visibility of geometrical shapes and their internal surfaces. This book explores generalizations and specializations in these areas.

14. Axiom: The Scientific Computation System

Author: Richard D. Jenks, Robert S. Sutor

Publisher: xiom-developer.org, 2003

Axiom is a free general purpose computer algebra system. The book gives a technical introduction to AXIOM, interacts with the system’s tutorial, accesses algorithms developed by the symbolic computation community, and presents advanced techniques.

15. Mathematics for Computer Scientists

Author: Gareth J. Janacek, Mark L. Close

Publisher: BookBoon, 2008

In this textbook you will find the basic mathematics needed by computer scientists. It should help you to understand the meaning of mathematical concepts. Subjects as elementary logic, factorization, plotting functions and matrices are explained.

16. Fractals

Publisher: Wikibooks 2013

The aim of this text is to develop an informal, light introduction to the world of fractal geometry and to inspire further research into the subject, whether your interest is of a pure, applied or even recreational nature.

17. Mathematical Illustrations: A Manual of Geometry and PostScript

Author: Bill Casselman

Publisher: Cambridge University Press, 2005

The author gives an introduction to basic features of the PostScript language and shows how to use it for producing mathematical graphics. The book includes the discussion computer graphics and some comments on good style in mathematical illustration.

18. Mathematics for Algorithm and Systems Analysis

Author:Edward A. Bender, S. Gill Williamson

Publisher: Dover Publications, 2005

This text assists undergraduates in mastering the mathematical language to address problems in the field’s many applications. It consists of 4 units: counting and listing, functions, decision trees and recursion, and basic concepts of graph theory.

19. Vector Math for 3D Computer Graphics

Author: Bradley Kjell

Publisher: Central Connecticut State University, 2003

A text on vector and matrix algebra from the viewpoint of computer graphics. It covers most vector and matrix topics needed for college-level computer graphics text books. Useful to computer science students interested in game programming.

20. Algorithmic Mathematics

Author: Leonard Soicher, Franco Vivaldi, 2004

This text is a course in mathematical algorithms, intended for second year mathematics students. It introduces the algorithms for computing with integers, polynomials and vector spaces. The course requires no computing experience.

21. A Computational Introduction to Number Theory and Algebra

Author: Victor Shoup

Publisher: Cambridge University Press, 2005
This introductory book emphasises algorithms and applications, such as cryptography and error correcting codes. It is accessible to a broad audience. Prerequisites are a typical undergraduate course in calculus and some experience in doing proofs.

The writer is a senior correspondent at EFY, Gurgaon


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